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FUKUOKA Origin


The broadcast program will highlight the attraction and glamour of the City of Fukuoka not only to Fukuoka Prefecture and the rest of Japan, but also to the rest of the world!Focusing on the theme of "Fukuoka Originality," we will feature distinguished Fukuoka personalities, groups, organizations and events in a simple, easy and understandable fashion. Not only will this be a made-in-Fukuoka program but it's bound to make you fall in love with this city!


Making Fukuoka into "Hollywood" of the Game Software Industry
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■On air from MARCH 21, 2008

Private game software companies, Kyushu University, and Fukuoka City are joining their efforts to boost the game software industry in Fukuoka. Up-and-coming creators are also actively pursuing their career in this field.

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Reporter: Over there, over there... Ooops!

Reporter: Video games are really entertaining! Did you know that this game was created in Fukuoka? Actually, many hit products have been produced right here in Fukuoka.

Reporter: Have you ever wondered how these games are produced? Well, let's go take a look.

Narration: This company, CyberConnect2, was founded in 1996. They have been producing a string of hits such as ".hack" and "Naruto Narutimate Accel" series, just to mention a few.

Reporter: What is he doing?

Mr. Niisato: Right now, he's setting the character's movement on the computer.

Reporter: That must require a lot of time?

Mr. Niisato: Yes, it does. Each character has several dozen -movement patterns, and we have to create those patterns for each character in the game.

Reporter: What is this room for?

Mr. Niisato: Here, we create the music and sound effects for our games. It can be said that the BGM makes or breaks a scene, especially if it is a narrative scene.

Narration: Including this company, Fukuoka City has a total of 15 companies producing game softwares.

Narration: Fukuoka City has abundant talent due to its large number of universities. Office rents are far less expensive compared to Tokyo, and the commute is also shorter.

Reporter: Why do you think Fukuoka attracts so many game software companies?

Mr. Hino: In a nutshell, Fukuoka is a comfortable, low-stress city. I think such characteristics contribute to drawing many creative companies.

Narration: Worldwide game software sales amounted to 2 trillion 833 billion yen in 2006, and is expected to continue its growth at a steady pace. In order to take advantage of this fast-growing market, efforts are spreading in Fukuoka to promote the game software industry.

Reporter: An award ceremony for the 1st Fukuoka Game Contest is being held here.

Narration: This contest, which invites the participation of students and amateurs, aims to discover, and encourage future game software creators. It is hosted by Fukuoka Game Industry Promotion Organization, the first industry-academic-government organization consisting of GFF (Game Factory's Friendship), a collaborative organization created by local game software companies, Kyushu University, and Fukuoka City.

Reporter: What is the aim of Fukuoka Game Industry Promotion Organization?

Mr. Hino: Since a single outstanding talent can change the market trend in our industry, it is important to discover and cultivate such human resource. By promoting cooperation among government, industry, and academia, we are trying to foster talent that will shoulder the future of our industry.

Reporter: There were 196 entries from all over the country, and "Dreamy Child" from Kyushu University was this year's winner. Congratulations!

Dreamy Child: Thank you!

Narration: The members of Dreamy Child created a game called "Fu-Fuu." Let's see what kind of game it is.

Mr. Nishiyori: This game uses a microphone and a camera. The camera recognizes the position of the player. The microphone is used by the player to control the paper airplane.

Reporter: It's coming down! Go a little bit lower...!

Mr. Nishiyori:You collect the stars to win.

Reporter: Collect stars?

Mr. Nishiyori:Yes, you want to collect as many as you can. This game has an intuitive interface, so anyone can enjoy it right away.

Reporter: What kind of job are you interested in after you graduate?

Ms. Sato: Something in the creative field. I find it attractive since it's impossible to predict what's going to happen, and there is a sense of adventure.

Mr. Nishiyori:I would like to create an entertaining and innovative game that no one has experienced yet.

Reporter: Video games are enjoyed worldwide, and its market is expected to continue growing rapidly. Just as Hollywood is a synonym for movies, Fukuoka may one day become a synonym for game software.